[Refactor] Remove dead kernel code (#57621)

Signed-off-by: yewentao256 <zhyanwentao@126.com>
This commit is contained in:
Wentao Ye
2026-09-20 10:39:23 -07:00
committed by GitHub
parent 49ee12d742
commit 4868312128
12 changed files with 4 additions and 559 deletions
-16
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@@ -280,26 +280,10 @@ inline int get_thread_num() {
// balance payload across each thread
template <typename T>
inline void balance211(T n, T nth, T ith, T& n_start, T& n_end) {
#if 0
// onednn partition pattern
T& n_my = n_end;
if (nth <= 1 || n == 0) {
n_start = 0;
n_my = n;
} else {
T n1 = div_up(n, nth);
T n2 = n1 - 1;
T T1 = n - n2 * nth;
n_my = ith < T1 ? n1 : n2;
n_start = ith <= T1 ? ith*n1 : T1 * n1 + (ith - T1) * n2;
}
n_end += n_start;
#else
// pytorch aten partition pattern
T n_my = div_up(n, nth);
n_start = ith * n_my;
n_end = std::min(n_start + n_my, n);
#endif
}
template <typename func_t>
-4
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@@ -320,10 +320,6 @@ __host__ __device__ __forceinline__ bool is_16byte_aligned(const void* ptr) {
return (reinterpret_cast<uintptr_t>(ptr) & 15) == 0;
}
__host__ __device__ __forceinline__ bool is_32byte_aligned(const void* ptr) {
return (reinterpret_cast<uintptr_t>(ptr) & 31) == 0;
}
// ============================================================
// Packed type conversion and arithmetic
// ============================================================
@@ -34,10 +34,6 @@ class ScalarType<half> {
static __host__ __device__ float2 inline num22float2(const half2 x) {
return __half22float2(x);
}
static __host__ __device__ half2 inline float22num2(const float2 x) {
return __float22half2_rn(x);
}
};
template <>
@@ -71,10 +67,6 @@ class ScalarType<nv_bfloat16> {
static __host__ __device__ float2 inline num22float2(const nv_bfloat162 x) {
return __bfloat1622float2(x);
}
static __host__ __device__ nv_bfloat162 inline float22num2(const float2 x) {
return __float22bfloat162_rn(x);
}
#endif
};
@@ -74,18 +74,9 @@ class MatrixView_half_rw {
const int width)
: data(data), height(height), width(width) {}
__device__ __forceinline__ half item(int row, int column) const {
return data[row * width + column];
}
__device__ __forceinline__ half* item_ptr(int row, int column) {
return &data[row * width + column];
}
__device__ __forceinline__ void set(int row, int column, half value) {
data[row * width + column] = value;
}
__device__ __forceinline__ void set_half2(int row, int column, half2 value) {
((half2*)data)[(row * width + column) / 2] = value;
}
__device__ __forceinline__ void set4(int row, int column, half v0, half v1,
half v2, half v3) {
@@ -113,14 +104,6 @@ class MatrixView_q4_row {
return (data[row * width / 8 + column / 8] >> shift) & 0x0f;
}
__device__ __forceinline__ void item2(int (&items)[2], int row,
int column) const {
int shift = (column & 0x07) * 4;
uint32_t d = data[row * width / 8 + column / 8] >> shift;
items[0] = d & 0x0f;
items[1] = (d >> 4) & 0x0f;
}
__device__ __forceinline__ void item4(int (&items)[4], int row,
int column) const {
int shift = (column & 0x07) * 4;
@@ -148,14 +131,6 @@ class MatrixView_q2_row {
return (data[row * width / 16 + column / 16] >> shift) & 0x03;
}
__device__ __forceinline__ void item2(int (&items)[2], int row,
int column) const {
int shift = (column & 0x0f) * 2;
uint32_t d = data[row * width / 16 + column / 16] >> shift;
items[0] = d & 0x03;
items[1] = (d >> 2) & 0x03;
}
__device__ __forceinline__ void item4(int (&items)[4], int row,
int column) const {
int shift = (column & 0x0f) * 2;
@@ -237,14 +212,6 @@ class MatrixView_q8_row {
return (data[row * width / 4 + column / 4] >> shift) & 0xff;
}
__device__ __forceinline__ void item2(int (&items)[2], int row,
int column) const {
int shift = (column & 0x03) * 8;
uint32_t d = data[row * width / 4 + column / 4] >> shift;
items[0] = d & 0xff;
items[1] = (d >> 8) & 0xff;
}
__device__ __forceinline__ void item4(int (&items)[4], int row,
int column) const {
int shift = (column & 0x03) * 2;
@@ -67,14 +67,6 @@ __device__ inline void cp_async2_ca_pred(void* smem_ptr, const void* glob_ptr,
}
}
__device__ inline void cp_async4_ca_pred(void* smem_ptr, const void* glob_ptr,
bool pred = true) {
if (pred) {
reinterpret_cast<int4*>(smem_ptr)[0] =
reinterpret_cast<const int4*>(glob_ptr)[0];
}
}
__device__ inline void cp_async4_pred(void* smem_ptr, const void* glob_ptr,
bool pred = true) {
if (pred) {
@@ -121,19 +113,6 @@ __device__ inline void cp_async2_ca_pred(void* smem_ptr, const void* glob_ptr,
"r"(smem), "l"(glob_ptr), "n"(BYTES));
}
__device__ inline void cp_async4_ca_pred(void* smem_ptr, const void* glob_ptr,
bool pred = true) {
const int BYTES = 16;
uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
asm volatile(
"{\n"
" .reg .pred p;\n"
" setp.ne.b32 p, %0, 0;\n"
" @p cp.async.ca.shared.global [%1], [%2], %3;\n"
"}\n" ::"r"((int)pred),
"r"(smem), "l"(glob_ptr), "n"(BYTES));
}
__device__ inline void cp_async4_pred(void* smem_ptr, const void* glob_ptr,
bool pred = true) {
const int BYTES = 16;
@@ -170,4 +149,4 @@ __device__ inline void cp_async_wait() {
} // namespace MARLIN_NAMESPACE_NAME
#endif
#endif
-5
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@@ -45,11 +45,6 @@ __global__ void apply_repetition_penalties_kernel(
}
}
__device__ __forceinline__ auto convert_to_uint32(float x) -> uint32_t {
uint32_t bits = __float_as_uint(x);
return (bits & 0x80000000) ? bits : ~bits & 0x7fffffff;
}
template <int step>
static inline __device__ uint32_t extractBinIdx(float x) {
if constexpr (step == 0) {
+1 -241
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@@ -67,104 +67,6 @@ using fp8_type = __hip_fp8_e4m3_fnuz;
using fp8x2_type = __hip_fp8x2_e4m3_fnuz;
#endif
// fp8 -> half
template <>
__inline__ __device__ uint16_t
vec_conversion<uint16_t, uint8_t>(const uint8_t& a) {
return __hip_cvt_fp8_to_halfraw(a, fp8_type::__default_interpret).x;
}
// fp8x2 -> half2
template <>
__inline__ __device__ uint32_t
vec_conversion<uint32_t, uint16_t>(const uint16_t& a) {
union {
__half2_raw h2r;
uint32_t ui32;
} tmp;
tmp.h2r = __hip_cvt_fp8x2_to_halfraw2(a, fp8_type::__default_interpret);
return tmp.ui32;
}
// fp8x4 -> half2x2
template <>
__inline__ __device__ uint2 vec_conversion<uint2, uint32_t>(const uint32_t& a) {
union {
uint2 u32x2;
uint32_t u32[2];
} tmp;
tmp.u32[0] = vec_conversion<uint32_t, uint16_t>((uint16_t)a);
tmp.u32[1] = vec_conversion<uint32_t, uint16_t>((uint16_t)(a >> 16U));
return tmp.u32x2;
}
// fp8x8 -> half2x4
template <>
__inline__ __device__ uint4 vec_conversion<uint4, uint2>(const uint2& a) {
union {
uint4 u64x2;
uint2 u64[2];
} tmp;
tmp.u64[0] = vec_conversion<uint2, uint32_t>(a.x);
tmp.u64[1] = vec_conversion<uint2, uint32_t>(a.y);
return tmp.u64x2;
}
using __nv_bfloat16 = __hip_bfloat16;
// fp8 -> __nv_bfloat16
template <>
__inline__ __device__ __nv_bfloat16
vec_conversion<__nv_bfloat16, uint8_t>(const uint8_t& a) {
fp8_type f8;
f8.__x = a;
return __float2bfloat16(static_cast<float>(f8));
}
using __nv_bfloat162 = __hip_bfloat162;
// fp8x2 -> __nv_bfloat162
template <>
__inline__ __device__ __nv_bfloat162
vec_conversion<__nv_bfloat162, uint16_t>(const uint16_t& a) {
__nv_bfloat162 res;
res.x = vec_conversion<__nv_bfloat16, uint8_t>((uint8_t)a);
res.y = vec_conversion<__nv_bfloat16, uint8_t>((uint8_t)(a >> 8U));
return res;
}
// fp8x4 -> bf16_4_t
template <>
__inline__ __device__ bf16_4_t
vec_conversion<bf16_4_t, uint32_t>(const uint32_t& a) {
bf16_4_t res;
res.x = vec_conversion<__nv_bfloat162, uint16_t>((uint16_t)a);
res.y = vec_conversion<__nv_bfloat162, uint16_t>((uint16_t)(a >> 16U));
return res;
}
// fp8x8 -> bf16_8_t
template <>
__inline__ __device__ bf16_8_t vec_conversion<bf16_8_t, uint2>(const uint2& a) {
bf16_4_t tmp1, tmp2;
tmp1 = vec_conversion<bf16_4_t, uint32_t>(a.x);
tmp2 = vec_conversion<bf16_4_t, uint32_t>(a.y);
bf16_8_t res;
res.x = tmp1.x;
res.y = tmp1.y;
res.z = tmp2.x;
res.w = tmp2.y;
return res;
}
// fp8 -> float
template <>
__inline__ __device__ float vec_conversion<float, uint8_t>(const uint8_t& a) {
fp8_type f8;
f8.__x = a;
return static_cast<float>(f8);
}
// fp8x2 -> float2
template <>
__inline__ __device__ float2
@@ -193,138 +95,6 @@ vec_conversion<float4, uint32_t>(const uint32_t& a) {
return res;
}
// fp8x8 -> float8
template <>
__inline__ __device__ Float8_ vec_conversion<Float8_, uint2>(const uint2& a) {
Float4_ tmp1, tmp2;
tmp1 = vec_conversion<Float4_, uint32_t>(a.x);
tmp2 = vec_conversion<Float4_, uint32_t>(a.y);
Float8_ res;
res.x = tmp1.x;
res.y = tmp1.y;
res.z = tmp2.x;
res.w = tmp2.y;
return res;
}
// half -> fp8
template <>
__inline__ __device__ uint8_t
vec_conversion<uint8_t, uint16_t>(const uint16_t& a) {
__half_raw tmp;
tmp.x = a;
return __hip_cvt_halfraw_to_fp8(tmp, fp8_type::__default_saturation,
fp8_type::__default_interpret);
}
template <>
__inline__ __device__ uint16_t
vec_conversion<uint16_t, uint32_t>(const uint32_t& a) {
union {
uint32_t ui32;
__half2_raw h2r;
} tmp;
tmp.ui32 = a;
return __hip_cvt_halfraw2_to_fp8x2(tmp.h2r, fp8_type::__default_saturation,
fp8_type::__default_interpret);
}
// bf16 -> fp8
template <>
__inline__ __device__ uint8_t
vec_conversion<uint8_t, __nv_bfloat16>(const __nv_bfloat16& a) {
return __hip_cvt_float_to_fp8(__bfloat162float(a),
fp8_type::__default_saturation,
fp8_type::__default_interpret);
}
// float -> fp8
template <>
__inline__ __device__ uint8_t vec_conversion<uint8_t, float>(const float& a) {
return __hip_cvt_float_to_fp8(a, fp8_type::__default_saturation,
fp8_type::__default_interpret);
}
// float2 -> half2
template <>
__inline__ __device__ uint32_t
vec_conversion<uint32_t, float2>(const float2& a) {
union {
half2 float16;
uint32_t uint32;
};
float16 = __float22half2_rn(a);
return uint32;
}
// Float4 -> half2x2
template <>
__inline__ __device__ uint2 vec_conversion<uint2, Float4_>(const Float4_& a) {
uint2 b;
float2 val;
val.x = a.x.x;
val.y = a.x.y;
b.x = vec_conversion<uint32_t, float2>(val);
val.x = a.y.x;
val.y = a.y.y;
b.y = vec_conversion<uint32_t, float2>(val);
return b;
}
// Float4 -> float4
template <>
__inline__ __device__ float4 vec_conversion<float4, Float4_>(const Float4_& a) {
float4 b;
b.x = a.x.x;
b.y = a.x.y;
b.z = a.y.x;
b.w = a.y.y;
return b;
}
// Float8 -> half2x4
template <>
__inline__ __device__ uint4 vec_conversion<uint4, Float8_>(const Float8_& a) {
uint4 b;
b.x = vec_conversion<uint32_t, float2>(a.x);
b.y = vec_conversion<uint32_t, float2>(a.y);
b.z = vec_conversion<uint32_t, float2>(a.z);
b.w = vec_conversion<uint32_t, float2>(a.w);
return b;
}
// float2 -> bfloat162
template <>
__inline__ __device__ __nv_bfloat162
vec_conversion<__nv_bfloat162, float2>(const float2& a) {
__nv_bfloat162 b = __float22bfloat162_rn(a);
return b;
}
// Float4 -> bfloat162x2
template <>
__inline__ __device__ bf16_4_t
vec_conversion<bf16_4_t, Float4_>(const Float4_& a) {
bf16_4_t b;
b.x = __float22bfloat162_rn(a.x);
b.y = __float22bfloat162_rn(a.y);
return b;
}
// Float8 -> bfloat162x4
template <>
__inline__ __device__ bf16_8_t
vec_conversion<bf16_8_t, Float8_>(const Float8_& a) {
bf16_8_t b;
b.x = __float22bfloat162_rn(a.x);
b.y = __float22bfloat162_rn(a.y);
b.z = __float22bfloat162_rn(a.z);
b.w = __float22bfloat162_rn(a.w);
return b;
}
/* Scaled and vectorized conversions, for data exchange between high and low
precision domains
@@ -335,6 +105,7 @@ vec_conversion<bf16_8_t, Float8_>(const Float8_& a) {
*/
using __nv_bfloat16 = __hip_bfloat16;
using __nv_bfloat162 = __hip_bfloat162;
// fp8 -> __nv_bfloat16
template <>
@@ -613,17 +384,6 @@ scaled_vec_conversion<uint32_t, float4>(const float4& a, float scale) {
}
#endif // ENABLE_FP8
template <typename Tout, typename Tin, Fp8KVCacheDataType kv_dt>
__inline__ __device__ Tout convert(const Tin& x) {
#ifdef ENABLE_FP8
if constexpr (kv_dt == Fp8KVCacheDataType::kFp8E4M3) {
return vec_conversion<Tout, Tin>(x);
}
#endif
assert(false);
return {}; // Squash missing return statement warning
}
template <typename Tout, typename Tin, Fp8KVCacheDataType kv_dt>
__inline__ __device__ Tout scaled_convert(const Tin& x, const float scale) {
#ifdef ENABLE_FP8
@@ -282,19 +282,6 @@ __inline__ __device__ float4 scaled_vec_conversion<float4, uint32_t>(
}
#endif // ENABLE_FP8
template <typename Tout, typename Tin, Fp8KVCacheDataType kv_dt>
__inline__ __device__ Tout convert(const Tin& x) {
#if 0 // Disable the following code to reduce the binary size.
if constexpr (kv_dt == Fp8KVCacheDataType::kFp8E4M3) {
return vec_conversion<Tout, Tin>(x, __NV_E4M3);
} else if constexpr (kv_dt == Fp8KVCacheDataType::kFp8E5M2) {
return vec_conversion<Tout, Tin>(x, __NV_E5M2);
}
#endif
assert(false);
__builtin_unreachable(); // Suppress missing return statement warning
}
template <typename Tout, typename Tin, Fp8KVCacheDataType kv_dt>
__inline__ __device__ Tout scaled_convert(const Tin& x, const float scale) {
#ifdef ENABLE_FP8
-33
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@@ -342,22 +342,6 @@ typedef union u64_cvt {
int64_t i64;
} _T8x8;
__device__ __forceinline__ _B8x8 convert_b16x8(const _B16x8& input,
_T8x8& Mtemp) {
_T8x8 Qtmp8x8;
for (int i = 0; i < 2; i++) {
floatx4 q_out = {0, 0, 0, 0};
q_out = gcn_mfma16x16x16_instr<_Float16, 0, 0, 0>(Mtemp.b64, input.xy[i],
q_out);
Qtmp8x8.b16x4[i * 2] =
__builtin_amdgcn_cvt_pk_fp8_f32(q_out[0], q_out[1], 0, false);
Qtmp8x8.b16x4[i * 2 + 1] =
__builtin_amdgcn_cvt_pk_fp8_f32(q_out[2], q_out[3], 0, false);
}
return Qtmp8x8.b8x8;
}
__device__ float warpReduceMax(float val) {
for (int offset = warpSize / 2; offset > 0; offset /= 2) {
val = max(
@@ -2583,23 +2567,6 @@ __device__ __forceinline__ float to_float(const T& inp) {
}
}
template <typename T>
__device__ __forceinline__ float to_float_b16(const bit16_t& inp) {
union tmpcvt {
bit16_t u;
_Float16 f;
__hip_bfloat16 b;
} t16;
t16.u = inp;
if constexpr (std::is_same<T, _Float16>::value) {
return (float)t16.f;
} else if constexpr (std::is_same<T, __hip_bfloat16>::value) {
return __bfloat162float(t16.b);
} else {
static_assert(false, "unsupported 16b dtype");
}
}
template <typename T>
__device__ __forceinline__ T from_float(const float& inp) {
if constexpr (std::is_same<T, _Float16>::value) {
-15
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@@ -67,21 +67,6 @@ __forceinline__ __device__ float dot22_8_f(half2 (&dq)[4], const half* a_ptr) {
return result;
}
__forceinline__ __device__ float dot22_8_f(float (&dq)[8],
const bf16_t* a_ptr) {
float result = 0.0f;
#pragma unroll
for (int i = 0; i < 4; i++) {
uint32_t aw;
__builtin_memcpy(&aw, a_ptr + 2 * i, sizeof(uint32_t));
float a_x = __uint_as_float((aw & 0xFFFFu) << 16);
float a_y = __uint_as_float(aw & 0xFFFF0000u);
result = __fmaf_rn(dq[2 * i + 0], a_x, result);
result = __fmaf_rn(dq[2 * i + 1], a_y, result);
}
return result;
}
__forceinline__ __device__ void atomic_add_pk4_f16(half* addr, half2 v01,
half2 v23) {
unsigned long long* addr_u = reinterpret_cast<unsigned long long*>(addr);
+2 -58
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@@ -115,61 +115,6 @@ __forceinline__ __device__ float dot22_8_f(half2 (&dq)[4], const half* a_ptr) {
return result;
}
__forceinline__ __device__ float dot22_8_f(bf162_t (&dq)[4],
const bf16_t* a_ptr) {
// RDNA3 (gfx1100) lacks a packed bf16 FMA: there is no v_pk_fma_bf16 in
// the gfx11 ISA (it only landed on CDNA3+ / gfx94x and later). hipcc
// therefore lowers __hfma2(bf162_t, bf162_t, bf162_t) to a serialised
// fallback (single-element FMAs or fp32 round-trips), which empirically
// runs ~2× the cycle count of v_pk_fma_f16 on the same VALU. The bf16
// decode path was paying that tax in full, scaling linearly with M (the
// fp16 path scales sub-linearly because its v_pk_fma_f16 is full rate
// and the kernel becomes memory-bound).
//
// Fix: widen bf16 → fp32 explicitly (a left-shift by 16, free in VGPRs)
// and accumulate with v_fma_f32, which IS full rate on RDNA3. Same FMA
// count, but each FMA is fast. Bonus: the accumulator is now fp32
// throughout instead of bf16, which is also numerically more accurate
// (no compounding bf16-rounding inside the dot loop).
float result = 0.0f;
#pragma unroll
for (int i = 0; i < 4; i++) {
uint32_t aw, dw;
__builtin_memcpy(&aw, a_ptr + 2 * i, sizeof(uint32_t));
__builtin_memcpy(&dw, &dq[i], sizeof(uint32_t));
// bf16 in low 16 bits → fp32 by left-shifting into the upper half.
// bf16 in high 16 bits → already aligned with fp32's upper half.
float a_x = __uint_as_float((aw & 0xFFFFu) << 16);
float a_y = __uint_as_float(aw & 0xFFFF0000u);
float d_x = __uint_as_float((dw & 0xFFFFu) << 16);
float d_y = __uint_as_float(dw & 0xFFFF0000u);
result = __fmaf_rn(d_x, a_x, result);
result = __fmaf_rn(d_y, a_y, result);
}
return result;
}
// fp32-input dot product: paired with dequant_4bit_8_bf16_f32 which already
// produces fp32 dq[8]. Saves the bf16→fp32 widening that the bf162_t
// overload above does for dq (still need to widen A from bf16). Wins more
// at high N: the bf162_t version's per-call widening cost scales with the
// number of dequants × M_COUNT × 4 dot calls; the fp32 version pays only
// for A widening (M_COUNT × 4 × 4 widens, half as many).
__forceinline__ __device__ float dot22_8_f(float (&dq)[8],
const bf16_t* a_ptr) {
float result = 0.0f;
#pragma unroll
for (int i = 0; i < 4; i++) {
uint32_t aw;
__builtin_memcpy(&aw, a_ptr + 2 * i, sizeof(uint32_t));
float a_x = __uint_as_float((aw & 0xFFFFu) << 16);
float a_y = __uint_as_float(aw & 0xFFFF0000u);
result = __fmaf_rn(dq[2 * i + 0], a_x, result);
result = __fmaf_rn(dq[2 * i + 1], a_y, result);
}
return result;
}
// ---------------------------------------------------------------------------
// Packed atomic-add via CAS-loop on a 64-bit word (4 fp16/bf16 lanes per CAS).
// RDNA3 (gfx11) does NOT have native v_global_atomic_pk_add_f16 / _bf16 (those
@@ -327,9 +272,8 @@ __global__ void gemm_q4_kernel_rdna3(const T* __restrict__ a,
// Per-column dequant constants. We hold one set of (z, y) pairs per column.
// fp16 uses the exllama (z1z16, y1y16) double-pair to enable the upper-
// nibble-*16 trick. bf16 uses fp32 scalars (z, y) because the dequant
// produces fp32 directly — see prep_zero_scale_bf16_f32 / the FMA
// bypass for the missing v_pk_fma_bf16 on gfx11.
// nibble-*16 trick. bf16 uses fp32 scalars (z, y) for the inline v_dot2
// bias correction.
half2 z1z16_h[4][2], y1y16_h[4][2];
float z_b_f[4], y_b_f[4];
-111
View File
@@ -113,63 +113,6 @@ __forceinline__ __device__ void dequant_4bit_8_fp16(uint32_t qa, half2 (&dq)[4],
// bf16 path
// ---------------------------------------------------------------------------
// Bit-trick magic for bf16:
// bf16(128) == 0x4300 (sign 0, exp 134, mantissa 0).
// For nibble n in [0..15], bits [3:0] of mantissa hold n exactly because
// bf16's ULP at 128 is 1 (mantissa step = 2^(7-7) = 1). So
// ((qa & 0x000F000F) | 0x43004300) bitcasts to bfloat162(128+n_lo, 128+n_hi).
//
// Because bf16's mantissa is only 7 bits, we cannot use the fp16 "upper nibble
// * 16" trick. Instead each pair of nibbles is shifted down to [3:0]/[19:16]
// via a single 4/8/12-bit right-shift before the OR. That costs one extra
// shift per pair vs fp16, but keeps the FMA structure identical.
__forceinline__ __device__ void prep_zero_scale_bf16(uint32_t zero,
bf16_t scale,
bf162_t& z_prep,
bf162_t& y_prep) {
// z = scale * -(128 + zero); y = scale.
float scale_f = __bfloat162float(scale);
float zf = -(128.0f + (float)zero) * scale_f;
bf16_t zb = __float2bfloat16(zf);
z_prep = __bfloat162bfloat162(zb);
y_prep = __bfloat162bfloat162(scale);
}
__forceinline__ __device__ void dequant_4bit_8_bf16(uint32_t qa,
bf162_t (&dq)[4],
bf162_t z_prep,
bf162_t y_prep) {
const uint32_t c0 = 0x43004300;
union {
uint32_t u;
bf162_t b2;
} q0, q1, q2, q3;
q0.u = ((qa >> 0) & 0x000F000F) | c0; // bf162(128+q[0], 128+q[1])
q1.u = ((qa >> 4) & 0x000F000F) | c0; // bf162(128+q[2], 128+q[3])
q2.u = ((qa >> 8) & 0x000F000F) | c0; // bf162(128+q[4], 128+q[5])
q3.u = ((qa >> 12) & 0x000F000F) | c0; // bf162(128+q[6], 128+q[7])
// dq = q_b * scale + (-(128+zero)*scale) = (q - zero) * scale
dq[0] = __hfma2(q0.b2, y_prep, z_prep);
dq[1] = __hfma2(q1.b2, y_prep, z_prep);
dq[2] = __hfma2(q2.b2, y_prep, z_prep);
dq[3] = __hfma2(q3.b2, y_prep, z_prep);
}
// ---------------------------------------------------------------------------
// bf16-input → fp32-output dequant (RDNA3 scalar path).
//
// RDNA3 (gfx1100) has no v_pk_fma_bf16; packed bf16 FMA lowers to a slow
// fallback. Rather than computing dq in bf16 and widening at FMA time in
// the dot product, we widen to fp32 here once (a free left-shift by 16) and
// emit the (q - zero) * scale FMA directly in fp32. This:
// * Replaces 4× slow bf16 packed FMA with 8× fast fp32 FMA per int32.
// * Eliminates 4× bf16→fp32 widens that the dot product would do.
// * Keeps the dot product accumulator in fp32 without a roundtrip.
//
// Output: fp32 dq[8], one element per K position (consumed by the
// fp32-overload of dot22_8_f in q_gemm_rdna3.cu).
__forceinline__ __device__ void prep_zero_scale_bf16_f32(uint32_t zero,
bf16_t scale,
float& z_prep,
@@ -179,60 +122,6 @@ __forceinline__ __device__ void prep_zero_scale_bf16_f32(uint32_t zero,
y_prep = scale_f;
}
// Pure-q dequant for the M_COUNT=1 factored path: outputs the unscaled fp32
// values 128+nibble, without folding scale/zero. The caller folds scale/zb
// into the accumulator outside the inner loop using a precomputed sum_a,
// which saves ~27% of the FMA count vs the per-col-dequant approach above
// (only beneficial at M_COUNT=1; break-even at M_COUNT=2).
//
// Cost: 0 FMAs (pure bit-trick + as_float reinterprets).
__forceinline__ __device__ void dequant_4bit_8_bf16_q_only(uint32_t qa,
float (&q_f32)[8]) {
const uint32_t c0 = 0x43004300;
const uint32_t q0 = ((qa >> 0) & 0x000F000F) | c0;
const uint32_t q1 = ((qa >> 4) & 0x000F000F) | c0;
const uint32_t q2 = ((qa >> 8) & 0x000F000F) | c0;
const uint32_t q3 = ((qa >> 12) & 0x000F000F) | c0;
q_f32[0] = __uint_as_float((q0 & 0xFFFFu) << 16);
q_f32[1] = __uint_as_float(q0 & 0xFFFF0000u);
q_f32[2] = __uint_as_float((q1 & 0xFFFFu) << 16);
q_f32[3] = __uint_as_float(q1 & 0xFFFF0000u);
q_f32[4] = __uint_as_float((q2 & 0xFFFFu) << 16);
q_f32[5] = __uint_as_float(q2 & 0xFFFF0000u);
q_f32[6] = __uint_as_float((q3 & 0xFFFFu) << 16);
q_f32[7] = __uint_as_float(q3 & 0xFFFF0000u);
}
__forceinline__ __device__ void dequant_4bit_8_bf16_f32(uint32_t qa,
float (&dq)[8],
float z_prep,
float y_prep) {
const uint32_t c0 = 0x43004300;
const uint32_t q0 = ((qa >> 0) & 0x000F000F) | c0;
const uint32_t q1 = ((qa >> 4) & 0x000F000F) | c0;
const uint32_t q2 = ((qa >> 8) & 0x000F000F) | c0;
const uint32_t q3 = ((qa >> 12) & 0x000F000F) | c0;
// bf16(128+nibble) bits → fp32(128+nibble) bits via left-shift by 16
// (just zero-extends the mantissa from 7 to 23 bits; exponent preserved).
const float q0x = __uint_as_float((q0 & 0xFFFFu) << 16);
const float q0y = __uint_as_float(q0 & 0xFFFF0000u);
const float q1x = __uint_as_float((q1 & 0xFFFFu) << 16);
const float q1y = __uint_as_float(q1 & 0xFFFF0000u);
const float q2x = __uint_as_float((q2 & 0xFFFFu) << 16);
const float q2y = __uint_as_float(q2 & 0xFFFF0000u);
const float q3x = __uint_as_float((q3 & 0xFFFFu) << 16);
const float q3y = __uint_as_float(q3 & 0xFFFF0000u);
// dq[i] = q_f32 * scale + (-(128+zero)*scale) = (nibble - zero) * scale
dq[0] = __fmaf_rn(q0x, y_prep, z_prep);
dq[1] = __fmaf_rn(q0y, y_prep, z_prep);
dq[2] = __fmaf_rn(q1x, y_prep, z_prep);
dq[3] = __fmaf_rn(q1y, y_prep, z_prep);
dq[4] = __fmaf_rn(q2x, y_prep, z_prep);
dq[5] = __fmaf_rn(q2y, y_prep, z_prep);
dq[6] = __fmaf_rn(q3x, y_prep, z_prep);
dq[7] = __fmaf_rn(q3y, y_prep, z_prep);
}
} // namespace gptq_rdna3
} // namespace vllm