# SPDX-License-Identifier: Apache-2.0 # SPDX-FileCopyrightText: Copyright contributors to the vLLM project import os import time from collections import defaultdict from vllm.config import ParallelConfig from vllm.logger import init_logger from vllm.platforms import current_platform from vllm.utils.network_utils import get_ip logger = init_logger(__name__) PG_WAIT_TIMEOUT = 1800 # Env vars that are worker-specific and must NOT be copied from the # driver to Ray workers — they are set per-worker after GPU discovery. WORKER_SPECIFIC_ENV_VARS: set[str] = { "VLLM_HOST_IP", "VLLM_HOST_PORT", "VLLM_NIXL_SIDE_CHANNEL_HOST", "LOCAL_RANK", "CUDA_VISIBLE_DEVICES", "HIP_VISIBLE_DEVICES", "ROCR_VISIBLE_DEVICES", } try: import ray from ray.util import placement_group_table from ray.util.placement_group import PlacementGroup try: from ray._private.state import available_resources_per_node except ImportError: # Ray 2.9.x doesn't expose `available_resources_per_node` from ray._private.state import state as _state available_resources_per_node = _state._available_resources_per_node ray_import_err = None except ImportError as e: ray = None # type: ignore # only capture string to avoid variable references in the traceback that can # prevent garbage collection in some cases ray_import_err = str(e) def ray_is_available() -> bool: """Returns True if Ray is available.""" return ray is not None def assert_ray_available(): """Raise an exception if Ray is not available.""" if ray is None: raise ValueError( f"Failed to import Ray: {ray_import_err}." "Please install Ray with `pip install ray`." ) def _verify_bundles( placement_group: "PlacementGroup", parallel_config: ParallelConfig, device_str: str, require_gpu_on_driver: bool = True, ): """Verify a given placement group has bundles located in the right place. There are 2 rules. - Warn if all tensor parallel workers cannot fit in a single node. - Fail if driver node is not included in a placement group (only when require_gpu_on_driver is True). """ assert ray.is_initialized(), ( "Ray is not initialized although distributed-executor-backend is ray." ) pg_data = placement_group_table(placement_group) # bundle_idx -> node_id bundle_to_node_ids = pg_data["bundles_to_node_id"] # bundle_idx -> bundle (e.g., {"GPU": 1}) bundles = pg_data["bundles"] # node_id -> List of bundle (e.g., {"GPU": 1}) node_id_to_bundle: dict[str, list[dict[str, float]]] = defaultdict(list) for bundle_idx, node_id in bundle_to_node_ids.items(): node_id_to_bundle[node_id].append(bundles[bundle_idx]) driver_node_id = ray.get_runtime_context().get_node_id() if require_gpu_on_driver and driver_node_id not in node_id_to_bundle: raise RuntimeError( f"driver node id {driver_node_id} is not included in a placement " f"group {placement_group.id}. Node id -> bundles " f"{node_id_to_bundle}. " "You don't have enough GPUs available in a current node. Check " "`ray status` and `ray list nodes` to see if you have available " "GPUs in a node `{driver_node_id}` before starting an vLLM engine." ) for node_id, bundles in node_id_to_bundle.items(): if len(bundles) < parallel_config.tensor_parallel_size: logger.warning( "tensor_parallel_size=%d " "is bigger than a reserved number of %ss (%d " "%ss) in a node %s. Tensor parallel workers can be " "spread out to 2+ nodes which can degrade the performance " "unless you have fast interconnect across nodes, like " "Infiniband. To resolve this issue, make sure you have more " "than %d GPUs available at each node.", parallel_config.tensor_parallel_size, device_str, len(bundles), device_str, node_id, parallel_config.tensor_parallel_size, ) def build_actor_name( instance_id: str, rank: int, tp_size: int, pp_size: int, pcp_size: int, ) -> str: """Build a descriptive Ray actor name for dashboard visibility.""" name = f"vllm_Worker_{instance_id}" if tp_size > 1: name += f"_TP{rank % tp_size}" if pp_size > 1: name += f"_PP{(rank // tp_size) % pp_size}" if pcp_size > 1: name += f"_PCP{rank // (tp_size * pp_size)}" return name def get_bundles_for_indices( placement_group: "PlacementGroup", bundle_indices: list[int], world_size: int, ) -> list[tuple[int, str, str]]: """Return GPU bundle indices paired with node IDs and node IPs for explicit bundle indices specified via VLLM_RAY_BUNDLE_INDICES. """ assert len(bundle_indices) == world_size, ( "VLLM_RAY_BUNDLE_INDICES must have the same size" f" as the world size, but got {bundle_indices=} " f"and {world_size=}" ) assert len(set(bundle_indices)) == len(bundle_indices), ( "VLLM_RAY_BUNDLE_INDICES cannot have duplicate values," f" but got {bundle_indices=}" ) pg_data = placement_group_table(placement_group) pg_bundle_to_node = pg_data["bundles_to_node_id"] node_id_to_ip = { n["NodeID"]: n["NodeManagerAddress"] for n in ray.nodes() if n["Alive"] } return [ (bid, pg_bundle_to_node[bid], node_id_to_ip[pg_bundle_to_node[bid]]) for bid in bundle_indices ] def get_bundles_sorted_by_node( placement_group: "PlacementGroup", ) -> list[tuple[int, str, str]]: """Return GPU bundle indices paired with node IDs and node IPs, sorted driver-first. This utility has to be invoked from the driver node. Example: 3-node cluster, driver on node-A, PG bundles spread across nodes: Input: [ (0, node-C), (1, node-A), (2, node-B), (3, node-C), (4, node-A), (5, node-B), ] Output: [ (1, node-A), (4, node-A), (2, node-B), (5, node-B), (0, node-C), (3, node-C), ] """ pg_data = placement_group_table(placement_group) bundle_to_node = pg_data["bundles_to_node_id"] ray_device_key = current_platform.ray_device_key if not ray_device_key: raise ValueError( f"current platform {current_platform.device_name} does not support ray." ) node_id_to_ip = { n["NodeID"]: n["NodeManagerAddress"] for n in ray.nodes() if n["Alive"] } bundle_specs = placement_group.bundle_specs assert bundle_specs is not None bundle_to_node_id: list[tuple[int, str, str]] = [] for bundle_idx, bundle in enumerate(bundle_specs): if bundle.get(ray_device_key): node_id = bundle_to_node.get(bundle_idx) bundle_to_node_id.append((bundle_idx, node_id, node_id_to_ip[node_id])) driver_node = ray.get_runtime_context().get_node_id() def _sort_key(item): _, node_id, _ = item return (0 if node_id == driver_node else 1, node_id) bundle_to_node_id.sort(key=_sort_key) return bundle_to_node_id def _wait_until_pg_ready(current_placement_group: "PlacementGroup"): """Wait until a placement group is ready. It prints the informative log messages if the placement group is not created within time. """ # Wait until PG is ready - this will block until all # requested resources are available, and will time out # if they cannot be provisioned. placement_group_specs = current_placement_group.bundle_specs s = time.time() pg_ready_ref = current_placement_group.ready() wait_interval = 10 while time.time() - s < PG_WAIT_TIMEOUT: ready, _ = ray.wait([pg_ready_ref], timeout=wait_interval) if len(ready) > 0: break # Exponential backoff for warning print. wait_interval *= 2 logger.info( "Waiting for creating a placement group of specs for " "%d seconds. specs=%s. Check `ray status` and " "`ray list nodes` to see if you have enough resources," " and make sure the IP addresses used by ray cluster" " are the same as VLLM_HOST_IP environment variable" " specified in each node if you are running on a multi-node.", int(time.time() - s), placement_group_specs, ) try: ray.get(pg_ready_ref, timeout=0) except ray.exceptions.GetTimeoutError: # Provide more helpful error message when GPU count is exceeded total_gpu_required = sum(spec.get("GPU", 0) for spec in placement_group_specs) # If more than one GPU is required for the placement group, provide a # more specific error message. # We use >1 here because multi-GPU (tensor parallel) jobs are more # likely to fail due to insufficient cluster resources, and users may # need to adjust tensor_parallel_size to fit available GPUs. if total_gpu_required > 1: raise ValueError( f"Cannot provide a placement group requiring " f"{total_gpu_required} GPUs " f"(placement_group_specs={placement_group_specs}) within " f"{PG_WAIT_TIMEOUT} seconds.\n" f"Tensor parallel size may exceed available GPUs in your " f"cluster. Check resources with `ray status` and " f"`ray list nodes`.\n" f"If running on K8s with limited GPUs, consider reducing " f"--tensor-parallel-size to match available GPU resources." ) from None else: raise ValueError( "Cannot provide a placement group of " f"{placement_group_specs=} within " f"{PG_WAIT_TIMEOUT} seconds. See " "`ray status` and `ray list nodes` to make sure the cluster " "has enough resources." ) from None def initialize_ray_cluster( parallel_config: ParallelConfig, ray_address: str | None = None, require_gpu_on_driver: bool = True, ): """Initialize the distributed cluster with Ray. it will connect to the Ray cluster and create a placement group for the workers, which includes the specification of the resources for each distributed worker. Args: parallel_config: The configurations for parallel execution. ray_address: The address of the Ray cluster. If None, uses the default Ray cluster address. require_gpu_on_driver: If True (default), require at least one GPU on the current (driver) node and pin the first PG bundle to it. Set to False for executors like RayExecutorV2 where all GPU work is delegated to remote Ray actors. """ assert_ray_available() from vllm.platforms import current_platform # Disable Ray usage stats collection if os.environ.get("RAY_USAGE_STATS_ENABLED", "0") != "1": os.environ["RAY_USAGE_STATS_ENABLED"] = "0" # Prevalidate GPU requirements before Ray processing if current_platform.is_cuda() and parallel_config.world_size > 1: available_gpus = current_platform.device_count() if parallel_config.world_size > available_gpus: logger.warning( "Tensor parallel size (%d) exceeds available GPUs (%d). " "This may result in Ray placement group allocation failures. " "Consider reducing tensor_parallel_size to %d or less, " "or ensure your Ray cluster has %d GPUs available.", parallel_config.world_size, available_gpus, available_gpus, parallel_config.world_size, ) if ray.is_initialized(): logger.info("Ray is already initialized. Skipping Ray initialization.") elif current_platform.is_rocm() or current_platform.is_xpu(): # Try to connect existing ray instance and create a new one if not found try: ray.init("auto") except ConnectionError: logger.warning( "No existing RAY instance detected. " "A new instance will be launched with current node resources." ) ray.init( address=ray_address, num_gpus=current_platform.device_count(), runtime_env=parallel_config.ray_runtime_env, ) else: ray.init(address=ray_address, runtime_env=parallel_config.ray_runtime_env) device_str = current_platform.ray_device_key if not device_str: raise ValueError( f"current platform {current_platform.device_name} does not support ray." ) # Create or get the placement group for worker processes if parallel_config.placement_group: current_placement_group = parallel_config.placement_group else: current_placement_group = ray.util.get_current_placement_group() if current_placement_group: logger.info("Using the existing placement group") # We are in a placement group bundles = current_placement_group.bundle_specs # Verify that we can use the placement group. device_bundles = 0 for bundle in bundles: bundle_devices = bundle.get(device_str, 0) if bundle_devices > 1: raise ValueError( f"Placement group bundle cannot have more than 1 {device_str}." ) if bundle_devices: device_bundles += 1 if parallel_config.world_size > device_bundles: raise ValueError( f"The number of required {device_str}s exceeds the total " f"number of available {device_str}s in the placement group. " f"Required number of devices: {parallel_config.world_size}. " f"Total number of devices: {device_bundles}." ) else: logger.info("No current placement group found. Creating a new placement group.") num_devices_in_cluster = ray.cluster_resources().get(device_str, 0) # Log a warning message and delay resource allocation failure response. # Avoid immediate rejection to allow user-initiated placement group # created and wait cluster to be ready if parallel_config.world_size > num_devices_in_cluster: logger.warning( "The number of required %ss exceeds the total " "number of available %ss in the placement group.", device_str, device_str, ) # Create a new placement group placement_group_specs: list[dict[str, float]] = [ {device_str: 1.0} for _ in range(parallel_config.world_size) ] # vLLM engine is also a worker to execute model with an accelerator, # so it requires to have the device in a current node. Check if # the current node has at least one device. current_ip = get_ip() current_node_id = ray.get_runtime_context().get_node_id() current_node_resource = available_resources_per_node()[current_node_id] if require_gpu_on_driver: if current_node_resource.get(device_str, 0) < 1: raise ValueError( f"Current node has no {device_str} available. " f"{current_node_resource=}. vLLM engine cannot start " f"without {device_str}. Make sure you have at least 1 " f"{device_str} available in a node " f"{current_node_id=} {current_ip=}." ) # This way, at least bundle is required to be created in a # current node. placement_group_specs[0][f"node:{current_ip}"] = 0.001 # By default, Ray packs resources as much as possible. current_placement_group = ray.util.placement_group( placement_group_specs, strategy="PACK" ) _wait_until_pg_ready(current_placement_group) assert current_placement_group is not None _verify_bundles( current_placement_group, parallel_config, device_str, require_gpu_on_driver ) # Set the placement group in the parallel config parallel_config.placement_group = current_placement_group