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vLLM/docs/serving/online_serving/derenderer.md
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Derenderer APIs

The derenderer API is the post processing counterpart to the Renderer APIs. Where /render turns a request into token ID (preprocessing), /derender turns generated token IDs back into a fully formed OpenAI compatible response (detokenization, reasoning parsing, tool call parsing), all without a GPU.

This closes the loop for a token-in / token-out engine in disaggregated serving:

  • GPU less post processing: Detokenization, reasoning parsing, and tool call parsing run on the same GPU less frontend that hosts /render
  • Parser parity: The derenderer reuses vLLM's tool and reasoning parsers, so a disaggregated deployment produces the same content/reasoning/ tool_calls split as a standard vllm serve server
  • Streaming and one-shot parsing: Non-streaming calls send a complete GenerateResponse with all token IDs present and get one-shot parsing. Both endpoints also accept stream: true, taking one GenerateStreamResponse delta plus a client carried stream_state and returning {chunk, stream_state}. The chat endpoint's streaming path supports reasoning and tool call parsing while emitting the same reasoning/content/tool_calls deltas the generate streaming path would for the same token IDs

Both endpoints are hosted by the GPU less rendering server started with vllm launch render, alongside the /render endpoints.

Pipeline

                render                 generate                derender
  request  ───────────────▶  token_ids  ─────────▶  token_ids  ──────────▶  response
 (chat /            (GPU less)          (token-in /            (GPU less)   (OpenAI
 completion)            │               token-out engine)          ▲        compatible)
                        └─────────────── request + prompt_tokens ──┘

The derender step needs more than the engine's token_ids. It also consumes the original chat_request/completion_request and prompt_tokens carried over from the render step (see Request format) so the tool and reasoning parsers have the context they need. The chat streaming path additionally needs prompt_token_ids (see Streaming cost) when a parser is configured.

API Reference

  • Chat Completions Derender API (/v1/chat/completions/derender)
    • Post process a single GenerateResponse into a ChatCompletionResponse
  • Completions Derender API (/v1/completions/derender)
    • Post process a list of GenerateResponse objects (one per prompt) into a CompletionResponse

Request format

Each request wraps the engine's GenerateResponse(s) together with the caller metadata needed to reconstruct the final response without a GPU.

/v1/chat/completions/derender:

??? code

```python
--8<-- "vllm/entrypoints/scale_out/token_in_token_out/protocol.py:derender-chat-request"
```

/v1/completions/derender:

??? code

```python
--8<-- "vllm/entrypoints/scale_out/token_in_token_out/protocol.py:derender-completion-request"
```

Oversized payloads are rejected with a 400 before any tokenizer.decode() or parser runs.

Streaming cost

Streaming derender threads a client carried stream_state across per-chunk calls instead of keeping session state on the server.

Plain detokenization (no parser configured) carries only a small, bounded incremental decode window in stream_state independent of generation length.

When a tool or reasoning parser is configured, parser internal state (buffered markup, reasoning/tool phase) can't be serialized. stream_state therefore instead carries the full output_token_ids seen so far plus output_chunk_lens, the token count of each chunk they arrived in. Each chunk rebuilds a fresh parser and replays that history through parse_delta, one call per original chunk, before processing the new tokens for real. For the parser path only, this means:

  • Transport: output_token_ids and output_chunk_lens round-trip in full in both directions on every call. output_chunk_lens has one entry per chunk, which is one per token without speculative decoding. This means O(n) bytes per chunk, O(n²) bytes over a full generation. Bounded by max_model_len. prompt_token_ids is sent in full on every call too and it isn't trimmed as output_token_ids grows. This means that for most of a stream it dominates the per chunk payload. A 100k token prompt with 1k tokens of output means prompt_token_ids is ~99% of the request body on every chunk.
  • Compute: replay is O(n) parse_delta calls per chunk (O(n²) per generation). parse_delta itself is O(n) for parsers that re-scan accumulated text (e.g. Hermes tool-call JSON, DeepSeek-R1 reasoning). The per-generation cost is O(n³) character work, not O(n²). This is a deliberately minimal first implementation with no caching layer.
  • The parser path also requires prompt_token_ids so parse_delta can settle whether the prompt left reasoning open or not. Since parser state can't be carried across calls, it re-scans the full prompt once per chunk.
  • Replay runs off the event loop on the renderer's executor (renderer_num_workers, default 1). Size it for the expected number of concurrent parser configured streams.

output_token_ids and prompt_token_ids are both bounded by max_model_len but callers streaming long reasoning traces through a parser configured model should expect materially more state transport and CPU cost than the plain detokenization path.

Example

The example below drives the full render → generate → derender round trip for a chat request against a GPU less render server (/render, /derender) and a token-in / token-out engine (/inference/v1/generate).

Launch the two servers first:

vllm launch render meta-llama/Llama-3.2-1B-Instruct --port 8100
vllm serve meta-llama/Llama-3.2-1B-Instruct --tokens-only --port 8200
import httpx

MODEL = "meta-llama/Llama-3.2-1B-Instruct"
RENDER = "http://localhost:8100"  # vllm launch render ...
ENGINE = "http://localhost:8200"  # token-in / token-out engine

chat_request = {
    "model": MODEL,
    "messages": [{"role": "user", "content": "What is 2+2?"}],
    "max_tokens": 32,
}

with httpx.Client(timeout=60.0) as client:
    # 1. Render: request -> token IDs (GPU less)
    generate_request = client.post(
        f"{RENDER}/v1/chat/completions/render", json=chat_request
    ).json()
    prompt_tokens = len(generate_request["token_ids"])

    # 2. Generate: token IDs -> token IDs (token-in / token-out engine)
    generate_response = client.post(
        f"{ENGINE}/inference/v1/generate", json=generate_request
    ).json()

    # 3. Derender: token IDs -> ChatCompletionResponse (GPU less)
    response = client.post(
        f"{RENDER}/v1/chat/completions/derender",
        json={
            "model": MODEL,
            "generate_response": generate_response,
            "prompt_tokens": prompt_tokens,
            "chat_request": chat_request,
        },
    ).json()

print(response["choices"][0]["message"]["content"])

Passing chat_request lets the derenderer run the configured tool and reasoning parsers. This means response["choices"][0]["message"] carries the same content / reasoning / tool_calls split a vllm serve server would produce. chat_request can only be omitted for a model with no tool or reasoning parser configured. A parser configured model rejects a missing chat_request with a 400 rather than silently falling back to plain detokenization.