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vLLM/vllm/executor/ray_utils.py
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Russell Bryant e489ad7a21 [Misc] Add SPDX-License-Identifier headers to python source files (#12628)
- **Add SPDX license headers to python source files**
- **Check for SPDX headers using pre-commit**

commit 9d7ef44c3cfb72ca4c32e1c677d99259d10d4745
Author: Russell Bryant <rbryant@redhat.com>
Date:   Fri Jan 31 14:18:24 2025 -0500

    Add SPDX license headers to python source files
    
This commit adds SPDX license headers to python source files as
recommended to
the project by the Linux Foundation. These headers provide a concise way
that is
both human and machine readable for communicating license information
for each
source file. It helps avoid any ambiguity about the license of the code
and can
    also be easily used by tools to help manage license compliance.
    
The Linux Foundation runs license scans against the codebase to help
ensure
    we are in compliance with the licenses of the code we use, including
dependencies. Having these headers in place helps that tool do its job.
    
    More information can be found on the SPDX site:
    
    - https://spdx.dev/learn/handling-license-info/
    
    Signed-off-by: Russell Bryant <rbryant@redhat.com>

commit 5a1cf1cb3b80759131c73f6a9dddebccac039dea
Author: Russell Bryant <rbryant@redhat.com>
Date:   Fri Jan 31 14:36:32 2025 -0500

    Check for SPDX headers using pre-commit
    
    Signed-off-by: Russell Bryant <rbryant@redhat.com>

---------

Signed-off-by: Russell Bryant <rbryant@redhat.com>
2025-02-02 11:58:18 -08:00

376 lines
15 KiB
Python

# SPDX-License-Identifier: Apache-2.0
import os
import time
from collections import defaultdict
from typing import TYPE_CHECKING, Dict, List, Optional, Tuple, Union
import msgspec
from vllm.config import ParallelConfig
from vllm.executor.msgspec_utils import decode_hook, encode_hook
from vllm.logger import init_logger
from vllm.platforms import current_platform
from vllm.sequence import ExecuteModelRequest, IntermediateTensors
from vllm.utils import get_ip
from vllm.worker.worker_base import WorkerWrapperBase
if TYPE_CHECKING:
from vllm.v1.core.scheduler import SchedulerOutput
from vllm.v1.outputs import ModelRunnerOutput
logger = init_logger(__name__)
PG_WAIT_TIMEOUT = 1800
try:
import ray
from ray.util import placement_group_table
from ray.util.placement_group import PlacementGroup
try:
from ray._private.state import available_resources_per_node
except ImportError:
# Ray 2.9.x doesn't expose `available_resources_per_node`
from ray._private.state import state as _state
available_resources_per_node = _state._available_resources_per_node
class RayWorkerWrapper(WorkerWrapperBase):
"""Ray wrapper for vllm.worker.Worker, allowing Worker to be
lazliy initialized after Ray sets CUDA_VISIBLE_DEVICES."""
def __init__(self, *args, **kwargs) -> None:
super().__init__(*args, **kwargs)
# Since the compiled DAG runs a main execution
# in a different thread that calls cuda.set_device.
# The flag indicates is set_device is called on
# that thread.
self.compiled_dag_cuda_device_set = False
self.input_decoder = msgspec.msgpack.Decoder(ExecuteModelRequest,
dec_hook=decode_hook)
self.output_encoder = msgspec.msgpack.Encoder(enc_hook=encode_hook)
def get_node_ip(self) -> str:
return get_ip()
def get_node_and_gpu_ids(self) -> Tuple[str, List[int]]:
node_id = ray.get_runtime_context().get_node_id()
device_key = current_platform.ray_device_key
if not device_key:
raise RuntimeError("current platform %s does not support ray.",
current_platform.device_name)
gpu_ids = ray.get_runtime_context().get_accelerator_ids(
)[device_key]
return node_id, gpu_ids
def execute_model_spmd(
self, req_or_tuple: Union[bytes,
Tuple[bytes,
Optional[IntermediateTensors]]]
) -> bytes:
"""Execute model in SPMD fashion: used only when SPMD worker and
compiled DAG are both enabled.
Args:
req_or_tuple: A request or a tuple containing the
request and intermediate tensors. Intermediate tensors are
None unless if it is provided because it is > 0 pipeline
stage. The request is serialized by msgspec.
"""
if isinstance(req_or_tuple, bytes):
serialized_req, intermediate_tensors = req_or_tuple, None
else:
serialized_req, intermediate_tensors = req_or_tuple
execute_model_req = self.input_decoder.decode(serialized_req)
# TODO(swang): This is needed right now because Ray aDAG executes
# on a background thread, so we need to reset torch's current
# device.
import torch
if not self.compiled_dag_cuda_device_set:
torch.cuda.set_device(self.worker.device)
self.compiled_dag_cuda_device_set = True
output = self.worker._execute_model_spmd(execute_model_req,
intermediate_tensors)
# Pipeline model request and output to the next pipeline stage.
if isinstance(output, IntermediateTensors):
output = serialized_req, output
else:
output = self.output_encoder.encode(output)
return output
def setup_device_if_necessary(self):
# TODO(swang): This is needed right now because Ray CG executes
# on a background thread, so we need to reset torch's current
# device.
# We can remove this API after it is fixed in compiled graph.
import torch
assert self.worker is not None, "Worker is not initialized"
if not self.compiled_dag_cuda_device_set:
torch.cuda.set_device(self.worker.device)
self.compiled_dag_cuda_device_set = True
def execute_model(
self,
scheduler_output: "SchedulerOutput",
) -> "ModelRunnerOutput":
self.setup_device_if_necessary()
assert self.worker is not None, "Worker is not initialized"
output = self.worker.model_runner.execute_model(scheduler_output)
return output
def override_env_vars(self, vars: Dict[str, str]):
os.environ.update(vars)
ray_import_err = None
except ImportError as e:
ray = None # type: ignore
ray_import_err = e
RayWorkerWrapper = None # type: ignore
def ray_is_available() -> bool:
"""Returns True if Ray is available."""
return ray is not None
def assert_ray_available():
"""Raise an exception if Ray is not available."""
if ray is None:
raise ValueError("Failed to import Ray, please install Ray with "
"`pip install ray`.") from ray_import_err
def _verify_bundles(placement_group: "PlacementGroup",
parallel_config: ParallelConfig, device_str: str):
"""Verify a given placement group has bundles located in the right place.
There are 2 rules.
- Warn if all tensor parallel workers cannot fit in a single node.
- Fail if driver node is not included in a placement group.
"""
assert ray.is_initialized(), (
"Ray is not initialized although distributed-executor-backend is ray.")
pg_data = placement_group_table(placement_group)
# bundle_idx -> node_id
bundle_to_node_ids = pg_data["bundles_to_node_id"]
# bundle_idx -> bundle (e.g., {"GPU": 1})
bundles = pg_data["bundles"]
# node_id -> List of bundle (e.g., {"GPU": 1})
node_id_to_bundle: Dict[str, List[Dict[str, float]]] = defaultdict(list)
for bundle_idx, node_id in bundle_to_node_ids.items():
node_id_to_bundle[node_id].append(bundles[bundle_idx])
driver_node_id = ray.get_runtime_context().get_node_id()
if driver_node_id not in node_id_to_bundle:
raise RuntimeError(
f"driver node id {driver_node_id} is not included in a placement "
f"group {placement_group.id}. Node id -> bundles "
f"{node_id_to_bundle}. "
"You don't have enough GPUs available in a current node. Check "
"`ray status` to see if you have available GPUs in a node "
f"{driver_node_id} before starting an vLLM engine.")
for node_id, bundles in node_id_to_bundle.items():
if len(bundles) < parallel_config.tensor_parallel_size:
logger.warning(
"tensor_parallel_size=%d "
"is bigger than a reserved number of %ss (%d "
"%ss) in a node %s. Tensor parallel workers can be "
"spread out to 2+ nodes which can degrade the performance "
"unless you have fast interconnect across nodes, like "
"Infiniband. To resolve this issue, make sure you have more "
"than %d GPUs available at each node.",
parallel_config.tensor_parallel_size, device_str, len(bundles),
device_str, node_id, parallel_config.tensor_parallel_size)
def _wait_until_pg_ready(current_placement_group: "PlacementGroup"):
"""Wait until a placement group is ready.
It prints the informative log messages if the placement group is
not created within time.
"""
# Wait until PG is ready - this will block until all
# requested resources are available, and will timeout
# if they cannot be provisioned.
placement_group_specs = current_placement_group.bundle_specs
s = time.time()
pg_ready_ref = current_placement_group.ready()
wait_interval = 10
while time.time() - s < PG_WAIT_TIMEOUT:
ready, _ = ray.wait([pg_ready_ref], timeout=wait_interval)
if len(ready) > 0:
break
# Exponential backoff for warning print.
wait_interval *= 2
logger.info(
"Waiting for creating a placement group of specs for "
"%d seconds. specs=%s. Check "
"`ray status` to see if you have enough resources.",
int(time.time() - s), placement_group_specs)
try:
ray.get(pg_ready_ref, timeout=0)
except ray.exceptions.GetTimeoutError:
raise ValueError(
"Cannot provide a placement group of "
f"{placement_group_specs=} within {PG_WAIT_TIMEOUT} seconds. See "
"`ray status` to make sure the cluster has enough resources."
) from None
def _wait_until_pg_removed(current_placement_group: "PlacementGroup"):
ray.util.remove_placement_group(current_placement_group)
s = time.time()
wait_interval = 10
while time.time() - s < PG_WAIT_TIMEOUT:
pg = ray.util.get_current_placement_group()
if pg is None:
break
# Exponential backoff for warning print.
wait_interval *= 2
logger.info(
"Waiting for removing a placement group of specs for "
"%d seconds.", int(time.time() - s))
time.sleep(wait_interval)
def initialize_ray_cluster(
parallel_config: ParallelConfig,
ray_address: Optional[str] = None,
):
"""Initialize the distributed cluster with Ray.
it will connect to the Ray cluster and create a placement group
for the workers, which includes the specification of the resources
for each distributed worker.
Args:
parallel_config: The configurations for parallel execution.
ray_address: The address of the Ray cluster. If None, uses
the default Ray cluster address.
"""
assert_ray_available()
from vllm.platforms import current_platform
# Connect to a ray cluster.
if current_platform.is_rocm() or current_platform.is_xpu():
# Try to connect existing ray instance and create a new one if not found
try:
ray.init("auto", ignore_reinit_error=True)
except ConnectionError:
logger.warning(
"No existing RAY instance detected. "
"A new instance will be launched with current node resources.")
ray.init(address=ray_address,
ignore_reinit_error=True,
num_gpus=parallel_config.world_size)
else:
ray.init(address=ray_address, ignore_reinit_error=True)
if parallel_config.placement_group:
# Placement group is already set.
return
device_str = current_platform.ray_device_key
if not device_str:
raise ValueError(
f"current platform {current_platform.device_name} does not "
"support ray.")
# Create placement group for worker processes
current_placement_group = ray.util.get_current_placement_group()
if current_placement_group:
# We are in a placement group
bundles = current_placement_group.bundle_specs
# Verify that we can use the placement group.
device_bundles = 0
for bundle in bundles:
bundle_devices = bundle.get(device_str, 0)
if bundle_devices > 1:
raise ValueError(
"Placement group bundle cannot have more than 1 "
f"{device_str}.")
if bundle_devices:
device_bundles += 1
if parallel_config.world_size > device_bundles:
raise ValueError(
f"The number of required {device_str}s exceeds the total "
f"number of available {device_str}s in the placement group."
f"Required number of devices: {parallel_config.world_size}. "
f"Total number of devices: {device_bundles}.")
else:
num_devices_in_cluster = ray.cluster_resources().get(device_str, 0)
# Log a warning message and delay resource allocation failure response.
# Avoid immediate rejection to allow user-initiated placement group
# created and wait cluster to be ready
if parallel_config.world_size > num_devices_in_cluster:
logger.warning(
"The number of required %ss exceeds the total "
"number of available %ss in the placement group.", device_str,
device_str)
# Create a new placement group
placement_group_specs: List[Dict[str, float]] = ([{
device_str: 1.0
} for _ in range(parallel_config.world_size)])
# vLLM engine is also a worker to execute model with an accelerator,
# so it requires to have the device in a current node. Check if
# the current node has at least one device.
current_ip = get_ip()
current_node_id = ray.get_runtime_context().get_node_id()
current_node_resource = available_resources_per_node()[current_node_id]
if current_node_resource.get(device_str, 0) < 1:
raise ValueError(
f"Current node has no {device_str} available. "
f"{current_node_resource=}. vLLM engine cannot start without "
f"{device_str}. Make sure you have at least 1 {device_str} "
f"available in a node {current_node_id=} {current_ip=}.")
# This way, at least bundle is required to be created in a current
# node.
placement_group_specs[0][f"node:{current_ip}"] = 0.001
# By default, Ray packs resources as much as possible.
current_placement_group = ray.util.placement_group(
placement_group_specs, strategy="PACK")
_wait_until_pg_ready(current_placement_group)
assert current_placement_group is not None
_verify_bundles(current_placement_group, parallel_config, device_str)
# Set the placement group in the parallel config
parallel_config.placement_group = current_placement_group
def get_num_tpu_nodes() -> int:
from ray._private.accelerators import TPUAcceleratorManager
cluster_resources = ray.cluster_resources()
total_tpus = int(cluster_resources["TPU"])
tpus_per_node = TPUAcceleratorManager.get_current_node_num_accelerators()
assert total_tpus % tpus_per_node == 0
return total_tpus // tpus_per_node
def get_num_nodes_in_placement_group() -> int:
pg_table = ray.util.placement_group_table()
current_pg = ray.util.get_current_placement_group()
num_nodes = 0
if current_pg:
nodes_in_pg = set()
for pg_key, pg in pg_table.items():
if pg_key == current_pg.id.hex():
for _, node in pg["bundles_to_node_id"].items():
nodes_in_pg.add(node)
num_nodes = len(nodes_in_pg)
return num_nodes